Summon Fey

Summon Fey
Level3rd Level Casting Time1 action Range30m
AoESingle DurationConcentration, up to 1 hour
SchoolNature ComponentsV, S, M (a gilded flower worth at least 300gp)
ClassesGeomancer, Ranger

You call forth a fey spirit. It manifests in an unoccupied space that you can see within range. This corporeal form uses the Fey Spirit stat block. When you cast the spell, choose a mood: Fuming, Mirthful, or Tricksy. The creature resembles a fey creature or your choice marked by the chosen mood, which determines certain traits in its stat block. The creature disappears when it drops to 0 HP or when the spell ends.

The creature is an ally to you and your companions. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don't issue any, it takes the Dodge action and uses its move to avoid danger.

Fey Spirit

Small fey

Armour Class 12 + the level of the spell (natural armour)
HP 30 + 10 for each spell level above 3rd
Speed 14m

STR DEX CON INT WIS CHA
13 (+1) 16 (+3) 14 (+2) 14 (+2) 11 (+0) 16 (+3)

Condition Immunities Charmed
Senses Darkvision 20m, passive Perception 10
Languages Sylvan, understands the languages you speak
Challenge

Actions

Multiattack. The fey makes a number of attacks equal to half this spell's level (rounded down).

Shortsword. Melee Weapon Attack: your spell attack modifier to hit, reach 2m, one target. Hit: 1d6 + 3 + the spell's level PIERCE damage plus 1d6 FORCE damage.

Bonus Actions

Fey Step. The fey magically teleports up to 10m to an unoccupied space it can see. Then one of the following effects occurs, based on the fey's chosen mood:

Fuming. The fey has Advantage on the next attack roll it makes before the end of this turn.
Mirthful. The fey can force one creature it can see within 4m of it to make a Wisdom saving throw against your spell save DC. Unless the save succeeds, the target is Charmed by you and the fey for 1 minute, or until the target takes any damage.
Tricksy. The fey can fill a 2m Cube within 2m of it with magical darkness, which lasts until the end of its next turn.

At Higher Levels: When you cast this spell using a spell slot of 4th Level or higher, use the higher level wherever the spell's level appears in the stat block.